DEVLOG #13: How heroes are made! Game design in Pagan Online
Don't miss out on a glimpse into what goes on inside the Mad Heads of lead designer Emil and gameplay designer Mirko.
Don't miss out on a glimpse into what goes on inside the Mad Heads of lead designer Emil and gameplay designer Mirko.
With our official launch, a new journey begins.
Top programming topics from the Community answered in this week's Devlog.
Meet the Pagan Online QA team
How beauty and pain in Slavic art inspired the world of Pagan Online
Watch what the team has in store for you with BFP #2 endgame content, plus find out some interesting facts about the Mad Heads.
Discover the storytellers and masterminds behind the campaign, the narrative designers of Pagan Online.
Big F**king Patch #1 is close - read all about it.
Spoiler alert: after our big Roadmap reveal, Uros is back to announce our new devlog format.
Tanaram goes over Patch 0.4.0. changes; the balance of heroes and enemies and our brand new unlock system: Hero Souls.
Lead designer Easymode introduces some huge changes to difficulty.
After a short break in the most Slavic fashion, the team is back in force and ready to deliver on co-op.