DEVLOG #13: How heroes are made! Game design in Pagan Online

Don't miss out on a glimpse into what goes on inside the Mad Heads of lead designer Emil and gameplay designer Mirko.

DEVLOG #12 - A look back, and to what's to come

With our official launch, a new journey begins.

DEVLOG #11 - Workflow, optimization and the future

Top programming topics from the Community answered in this week's Devlog.

DEVLOG #10 - Where we give thanks and more!

Meet the Pagan Online QA team

DEVLOG #9: Vibrant, timeless, and powerful

How beauty and pain in Slavic art inspired the world of Pagan Online

DEVLOG #8: We are in the endgame now!

Watch what the team has in store for you with BFP #2 endgame content, plus find out some interesting facts about the Mad Heads.

DEVLOG #7: Let us tell you a story... no spoilers!

Discover the storytellers and masterminds behind the campaign, the narrative designers of Pagan Online.

BFP #1 draws near!

Big F**king Patch #1 is close - read all about it.

DEVLOG #5: To release & beyond!

Spoiler alert: after our big Roadmap reveal, Uros is back to announce our new devlog format.

DEVLOG #4: Hero Souls

Tanaram goes over Patch 0.4.0. changes; the balance of heroes and enemies and our brand new unlock system: Hero Souls.

DEVLOG #3: Pain

Lead designer Easymode introduces some huge changes to difficulty.

DEVLOG #2: Co-op incoming!

After a short break in the most Slavic fashion, the team is back in force and ready to deliver on co-op.